Science is one of the three types of crafting, along with Mysticism and Arms.
It can strongly buff Intelligence, Endurance, and Dexterity. It can buff every stat, but isn't as good at Presence as Mysticism nor as good at Constitution as Arms.
When you collect Science crafting material, you gain a health regeneration buff that lasts for 5 or so minutes (also goes on all friendly players in a 50' sphere around you.
Note: The low rarity crafted travel components of each tier and group can only be purchased, the common rarity drop from the appropriate level critters, the uncommon, rare and unique rarity components do not drop at all and must be crafted.
The names will change from Science field to science field but the stats and levels will remain the same.
Bags won't give skill ups and you can't research them (only tested on 4 slot bag)
Dropped items will generally give enough components to make 3 or 4 new items of a similar level
crafting the lowest level Invention and then researching what you just made will give you at least 5 points of skill improve each time and you'll usually get most of your components back (at least up to skill 100).