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General Info[]

Science is one of the three types of crafting, along with Mysticism and Arms. It can strongly buff Intelligence, Endurance, and Dexterity. It can buff every stat, but isn't as good at Presence as Mysticism nor as good at Constitution as Arms.

  • When you collect Science crafting material, you gain a health regeneration buff that lasts for 5 or so minutes (also goes on all friendly players in a 50' sphere around you.

Recomendations[]

It is considered 'best' for:

Specializations[]

  • Inventions - Super science creations that enhance their users
  • Exposures - Exposure to cosmic rays, ant bites, the forces of nature and other events
  • Mutations - Genetic changes that unlock superhuman abilities

Crafted Invention Stats with Skill Req[]

  • 0 Trans-dermal Patcher Schematic Level 3 Primary Utility 14 Int, 4.2 Defenses
  • 10 Thermal Masking Suit Level 4 Primary Defense 7 Con, 7 Presence, 4 Int, 5.2 Defenses
  • 20 4 slot bag
  • 30 Blunderbuss Level 5 Primary Offense 10 Recovery, 7 Dex, 2 Strength, Cone Knockback power replace
  • 30 Adrenaline Drug L5 Primary Offense 18 Dex, 5.3 Defenses
  • 40 Spectral's Unbreakable Spork Schematic Level 6 Primary Utility, 18 Int, 5.4 Defenses
  • 40 HOT Bots L5, 1 charge device, heal selve 514 health over 15 seconds, 2 minute recharge base time
  • 50 Image Location Displacer, L8 Primary Defense 18 Constitution, 13 Presence, 4 Int, 5.6 Defenses
  • 60 6 Slot Bag
  • 75 Handheld Molecule Destabilizer L10 Primary Offense 13 Dex, 3 Recovery, 5.8 Defenses
  • 75 Temporary Forcefield (consumable)
  • 75 Level 10 Power Replacers:
  • etc

Level 10 Power Replacers[]

  • Archery with darkness effect,
  • Archery with psi effect,
  • Dual Blades with ice effect,
  • Single Blade with fire effect,
  • Supernatural with psi effect,
  • Telekinesis (ranged) with force effect,
  • Assault Rifle with ice effect 8 End, 8 Ego, 2 Str, 2 Dex

Components[]

Crafting Components

Tier 1 Tier 2 Tier 3 Tier 4
Bio Serum
Bio Serum
Kelvarite
Kelvarite
Energy Catalyst
Energy Catalyst
Gadget Boy Theorem
Gadget Boy Theorem
Alien DNA
Alien DNA
Animal DNA
Animal DNA
Reactive Crystal
Reactive Crystal
Atomic Catalyst
Atomic Catalyst
Phantom Equation
Phantom Equation
Subatomic Particle
Subatomic Particle
Botano Serum
Botano Serum
Dimensional Catalyst
Dimensional Catalyst
Goodman Precept
Goodman Precept
Nanobot
Nanobot
Rabindahar Particle
Rabindahar Particle
Unstable Mutagen
Unstable Mutagen
X9
X9
Ophidian
Ophidian
Renton Note
Renton Note
Pulson Particle
Pulson Particle

Crafted Travel Power Components

Tier 1 Tier 2 Tier 3
Common Rare Common Rare Common Rare
Static Pad
Static Pad
Metabolic Accelerant
Metabolic Accelerant
Accelerated Cell Receptor
Accelerated Cell Receptor
Quantum Polarity Flux
Quantum Polarity Flux
Volt Charge
Volt Charge
Reinforced Tissues
Reinforced Tissues
Active Cell Augmentation
Active Cell Augmentation
Gravitic Pulse
Gravitic Pulse
Surge Protector
Surge Protector
Mutated Gene Sequence
Mutated Gene Sequence
Primordial Soup Mix
Primordial Soup Mix
Manifest Polarity Flux
Manifest Polarity Flux
Megavolt Charge
Megavolt Charge
Atomic Neural Receptors
Atomic Neural Receptors
Jurassic Sparks
Jurassic Sparks
Gravitic Shift
Gravitic Shift
Grounding Insulator
Grounding Insulator
Minor Dimensional Mutation
Minor Dimensional Mutation
Dimensional Gene Sequencer
Dimensional Gene Sequencer
Cosmic Polarity Flux
Cosmic Polarity Flux
Gigavolt Charge
Gigavolt Charge
Major Dimensional Mutation
Major Dimensional Mutation
Dimensional Gene Mutator
Dimensional Gene Mutator
Gravitic Surge
Gravitic Surge

  • Note: The low rarity crafted travel components of each tier and group can only be purchased, the common rarity drop from the appropriate level critters, the uncommon, rare and unique rarity components do not drop at all and must be crafted.

Low Components (White)

Value Rarity Name
1 Resource Low (White) Microwave Focusing Lens
1 Resource Low (White) Antiradiation Field Generator Core

Common Components (Yellow)

Value Rarity Name
1 Resource Common (Yellow) Bio Serum
8 Resource Common (Yellow) Animal DNA
16 Resource Common (Yellow) Botano Serum
1 Resource Common (Yellow) Kelvarite
8 Resource Common (Yellow) Reactive Crystal
16 Resource Common (Yellow) Nanobot

Uncommon Components (Green)

Value Rarity Name
7 Resource Uncommon (Green) Energy Catalyst
56 Resource Uncommon (Green) Atomic Catalyst
1 Resource100 12 Resource Uncommon (Green) Dimensional Catalyst
7 Resource Uncommon (Green)
56 Resource Uncommon (Green) Phantom Equation
1 Resource100 12 Resource Uncommon (Green) Gadget Boy Theorem
1 Resource100 12 Resource Uncommon (Green) Goodman Precept

Rare Components (Blue)

Value Rarity Name
35 Resource Rare (Blue) Alien DNA
2 Resource100 80 Resource Rare (Blue) Subatomic Particle
5 Resource100 60 Resource Rare (Blue) Rabindahar Particle

Travel Power Components[]

Tier One Components

Value Rarity Name
Common (Yellow) Metabolic Accelerant
Common (Yellow) Reinforced Tissues
Uncommon (Green)
Uncommon (Green)
Rare (Blue)
"Unique" (Purple)

Tier Two Components

Value Rarity Name
Common (Yellow) Mutated Gene Sequence
Common (Yellow) Atomic Neural Receptors
Uncommon (Green)
Uncommon (Green)
Rare (Blue)
"Unique" (Purple)

Tier Three Components

Value Rarity Name
Common (Yellow) Minor Dimensional Mutation
Common (Yellow) Major Dimensional Mutation
Uncommon (Green)
Uncommon (Green)
Rare (Blue)
"Unique" (Purple)

Notes[]

  • The names will change from Science field to science field but the stats and levels will remain the same.
  • Bags won't give skill ups and you can't research them (only tested on 4 slot bag)
  • Dropped items will generally give enough components to make 3 or 4 new items of a similar level
  • crafting the lowest level Invention and then researching what you just made will give you at least 5 points of skill improve each time and you'll usually get most of your components back (at least up to skill 100).
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