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**THIS SYSTEM IS NO LONGER USED OR RELEVANT EXCEPT FOR POSTERITY. SEE THE MODIFICATIONS PAGE FOR THE CURRENT SYSTEM.**

Crafting was an ability learnt through a series of Missions in either the Disaster in the Desert, or Crisis in Canada sub-zones.

Crafting allowed a player to create new Upgrades, consumables, or Power Replacers, and at higher levels select sats for Upgrades.To perform any crafting action the player needed to be at a crafting table (next to the trainers).

Crafting was broken down into two stages; Research and Development.

Research[]

**THIS SYSTEM HAS NOT BEEN IN USE SINCE 2013. YOU CAN NO LONGER BREAK DOWN DEVICES.**

Research1a

Crafting window - research

Almost every item that can be equipped can be broken down by a player crafter for components. All Upgrades and most devices can be, while bags and certain mission rewards (such as Foxbat's Limited-Use Gun) cannot.

A player can only break down an item that matches their branch of crafting.   To break an item down select Research at the crafting table. Click and drag, or right-click an item from your bag and it will appear in the Research window. An Experiment Score (ES) is displayed showing how much of an increase you will gain from this item. This is a scale of 0-5. The higher the Experiment Score, the more skill points you will gain (up to 10 skill points per Experiment at 5/5). You can drag multiple items into the window to boost your ES.

Also, depending on what level of crafting your character is at, you can "discover" different levels of insights by raising the Experiment Score. These can be used to purchase blueprints from your respective trainers.

  • 1-100 Crafting Ability - Chance to unlock Minor Insights at 5/5
  • 101-200 Crafting Ability - Slight Insights 5/5, Minor Insights 4/5
  • 201-300 Crafting Ability - Insights 5/5, Slight Insights 4/5, Minor Insights 3/5
  • 301-400 Crafting Ability - Great Insights 5/5, Insights 4/5, Slight Insights 3/5

The Research window also displays the components you will gain from breaking down the item. You can also gain Insights, Epiphanies, or Profundities (depending on your crafting focus: Arms, Science, Mysticism) from particularly successful Experiments. These are used as an additional currency in the Learn Blueprint option at your trainer.

Scavenging components[]

Components can also be collected from caches scattered around the game world. When you have chosen a crafting speciality your minimap will automatically display any nearby caches you can interact with.

All the caches share distinctive looks based on each branch. For example in the Disaster in the Desert zone Science objects appear as yellow cylinders, Mysticism have glowing skeletons, whilst Arms components come in green supply crates. These forms change for different zones, but are always significantly different from standard background trash.

Development[]

Development1

Crafting window - development

When you have the components in your inventory, click on the Development window. This is where you turn the components back into useable items.

The first item you will be able to make comes as part of the introductory missions, and is either a radiation shield (for Disaster in the Desert), or a cold shield (for Crisis in Canada). Click to highlight the appropriate item, and the required components are displayed at the bottom of the screen. You can also hover over the icon the see a popup of the items stats.

Developing an item will sometimes grant you a skill point, but only if it's blueprint level is close to your skill level.

Developed items can of course be Researched back into components.



To level crafting quick, Canada seems the best for 0-100, simply camp in the spot the crafters send you to as a quest and you can pick up as many materials as you need.  Millennium City West Side is good for level 100-200.  It's also good to have a set of high presence gear if you want to pick up materials without aggroing villains nearby.

The three major branches of crafting are:

There is also a special "crafting" component: Coalesced Qliphotic Energy , which can only be obtained through certain UNITY Missions.

Here's a tip for the lower level characters: The components your character receives from breaking down items are highly sought after by a lot of higher level characters. Hence, in the auction market, these items tend to go for a lot more resources. This could be a quick way to make a lot of resources, especially the Tier 2 components which are used to craft some of the Action Figures.

Crafting Components[]

Tier 1 Tier 2 Tier 3 Tier 4
ARGENT Arms
ARGENT Arms
Machine Gear
Machine Gear
Power Cell
Power Cell
UNTIL Training
UNTIL Training
Forditie
Forditie
Viper Arms
Viper Arms
Kevlar
Kevlar
Agharti Lesson
Agharti Lesson
Malvite
Malvite
Neutronium
Neutronium
Cyber Chip
Cyber Chip
Masahara Arms
Masahara Arms
PRIMUS Discipline
PRIMUS Discipline
Dragonite
Dragonite
Kendrium
Kendrium
Brain Child Chip
Brain Child Chip
Talos Arms
Talos Arms
Yengtao Manual
Yengtao Manual
Regor Plastic
Regor Plastic
Questionite
Questionite

Tier 1 Tier 2 Tier 3 Tier 4
Spirit Crystal
Spirit Crystal
Mystic Jade
Mystic Jade
Ley Charm
Ley Charm
Scarlet Moon Folio
Scarlet Moon Folio
Orichalcum
Orichalcum
Aether
Aether
World Stone
World Stone
Trismegistus Manual
Trismegistus Manual
Ectoplasm
Ectoplasm
Hellstone
Hellstone
Faerie Onyx
Faerie Onyx
Dreamstuff
Dreamstuff
Yengtao Incense
Yengtao Incense
Silvestri Scroll
Silvestri Scroll
Jeweled Spider Web
Jeweled Spider Web
Loezen Lithic
Loezen Lithic
Pandemonium
Pandemonium
Tyrannon Grimoire Volume
Tyrannon Grimoire Volume
Yggrasil Root
Yggrasil Root
Blood of the Dragon
Blood of the Dragon

Tier 1 Tier 2 Tier 3 Tier 4
Bio Serum
Bio Serum
Kelvarite
Kelvarite
Energy Catalyst
Energy Catalyst
Gadget Boy Theorem
Gadget Boy Theorem
Alien DNA
Alien DNA
Animal DNA
Animal DNA
Reactive Crystal
Reactive Crystal
Atomic Catalyst
Atomic Catalyst
Phantom Equation
Phantom Equation
Subatomic Particle
Subatomic Particle
Botano Serum
Botano Serum
Dimensional Catalyst
Dimensional Catalyst
Goodman Precept
Goodman Precept
Nanobot
Nanobot
Rabindahar Particle
Rabindahar Particle
Unstable Mutagen
Unstable Mutagen
X9
X9
Ophidian
Ophidian
Renton Note
Renton Note
Pulson Particle
Pulson Particle

Tier 5
Coalesced Qliphotic Energy
Coalesced Qliphotic Energy

Crafted Travel Power Components[]

Tier 1 Tier 2 Tier 3
Common Rare Common Rare Common Rare
ACI Armatures
ACI Armatures
Viperium Flex Alloy
Viperium Flex Alloy
Flex Alloy Plates
Flex Alloy Plates
Reinforced Shell
Reinforced Shell
Harmon Industries Cyber-Relays
Harmon Industries Cyber-Relays
Dragon Power Core
Dragon Power Core
Tiamat Power Cluster
Tiamat Power Cluster
Gyro-Mechanism
Gyro-Mechanism
Argent Impact Casings
Argent Impact Casings
Articulated Armor Plates
Articulated Armor Plates
Hyper-Charged Plates
Hyper-Charged Plates
Velocity Accelerator
Velocity Accelerator
Unity Future Tech
Unity Future Tech
Radioactive Isotopes
Radioactive Isotopes
Fusion Accelerator
Fusion Accelerator
Feedback Sensor
Feedback Sensor
Mars Research Tech
Mars Research Tech
Multifarian Memory Metal
Multifarian Memory Metal
Forged Q-Metal
Forged Q-Metal
Engine Charger
Engine Charger
Questionite Bindings
Questionite Bindings
Multifarian Gizmo
Multifarian Gizmo
Multifarian Engine
Multifarian Engine
HCI Inductor
HCI Inductor

Tier 1 Tier 2 Tier 3
Common Rare Common Rare Common Rare
Thrice-Blessed Silver
Thrice-Blessed Silver
Elemental Air Essence
Elemental Air Essence
Magic Feather
Magic Feather
Apprentice Warlock Hex
Apprentice Warlock Hex
Conjurer's Inscription
Conjurer's Inscription
Ritual Blood Knife
Ritual Blood Knife
Minor Air Rune
Minor Air Rune
Icarus Invocation
Icarus Invocation
Sacred Vellum
Sacred Vellum
Rotten Eyetooth
Rotten Eyetooth
Beastly Empowerment
Beastly Empowerment
Journeyman Warlock Hex
Journeyman Warlock Hex
Winds of the Frost Tomb
Winds of the Frost Tomb
Shamanic Bone Rattle
Shamanic Bone Rattle
Major Air Rune
Major Air Rune
Daedelus Invocation
Daedelus Invocation
Otherside Parchment
Otherside Parchment
Drowned Man's Breath
Drowned Man's Breath
Spirit Winds
Spirit Winds
Master Warlock Hex
Master Warlock Hex
Cockatrice Feather
Cockatrice Feather
Edomic Empowerment
Edomic Empowerment
Epic Air Rune
Epic Air Rune
Hermes Invocation
Hermes Invocation

Tier 1 Tier 2 Tier 3
Common Rare Common Rare Common Rare
Static Pad
Static Pad
Metabolic Accelerant
Metabolic Accelerant
Accelerated Cell Receptor
Accelerated Cell Receptor
Quantum Polarity Flux
Quantum Polarity Flux
Volt Charge
Volt Charge
Reinforced Tissues
Reinforced Tissues
Active Cell Augmentation
Active Cell Augmentation
Gravitic Pulse
Gravitic Pulse
Surge Protector
Surge Protector
Mutated Gene Sequence
Mutated Gene Sequence
Primordial Soup Mix
Primordial Soup Mix
Manifest Polarity Flux
Manifest Polarity Flux
Megavolt Charge
Megavolt Charge
Atomic Neural Receptors
Atomic Neural Receptors
Jurassic Sparks
Jurassic Sparks
Gravitic Shift
Gravitic Shift
Grounding Insulator
Grounding Insulator
Minor Dimensional Mutation
Minor Dimensional Mutation
Dimensional Gene Sequencer
Dimensional Gene Sequencer
Cosmic Polarity Flux
Cosmic Polarity Flux
Gigavolt Charge
Gigavolt Charge
Major Dimensional Mutation
Major Dimensional Mutation
Dimensional Gene Mutator
Dimensional Gene Mutator
Gravitic Surge
Gravitic Surge

  • Note: The low rarity crafted travel components of each tier and group can only be purchased, the common rarity drop from the appropriate level critters, the uncommon, rare and unique rarity components do not drop at all and must be crafted.
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